After a deluge of hype following it's original announcement, Sony's February 20th press conference, as many predicted, did officially confirm the production of the Playstation 4. Throughout the 2 hour conference, Sony revealed many of the upcoming features and specifications of the console, which is due for a "Holiday 2013" release. Even with this information, Sony chose to keep much of the console's more prominent details close to the chest. here's what we know so far.
The Specs
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| Words like "supercharged" and "enhanced" let you know they're serious. |
Though we don't exactly know what the console looks like, we do know what will be inside it when it releases later this year. Here's everything we know about its guts:
Main Processor
Single-chip custom processor
CPU : x86-64 AMD "Jaguar", 8 cores
GPU : 1.84 TFLOPS, AMD next-generation Radeon™ based graphics engine
Memory
GDDR5 8GB
Hard Disk Drive
Built-in Optical Drive
BD 6xCAV
DVD 8xCAV
I/O
Super-Speed USB (USB 3.0) 、AUX
Communication
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
IEEE 802.11 b/g/n
Bluetooth® 2.1 (EDR)
AV output
HDMI
Analog-AV out
Digital Output (optical)
(via Sony Computer Entertainment Inc. Press Release)
The Controller
Just as the PS3 controller was a holdover from the PS2, which was in turn a holdover from the PS1, the PS4 controller borrows its shape and form factor from its predecessors. This time however, they are many noticeable changes.
- Front facing touch pad.
- Top mounted light bar (for PS Move compatibility)
- Concave analog sticks (Yes!)
- Concave rear triggers (Double Yes!)
- "Share" button for social connectivity
Add to this improved communication latency, better rumble capabilities and a headphone jack to top it all off, and the PS4 controller seems more of a giant leap over it's predecessor, rather than a tweaked rehash.
The Games
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| "The Witness", produced by Jonathan Blow. |
Several studios also announced both original IP's as well as sequels for release on the PS4. Though a few were destined for multiplatform releases, several exclusives were also shown. Here's who showed their stuff:
"Knack" - Developed by Japan Studio.
"Killzone: Shadowfall" - Developed by Guerrilla Games.
"The Witness" - Developed by Johnathan Blow.
"Infamous: Second Son" - Developed by Sucker Punch.
"Driveclub" - Developed by Evolution Studios.
"Diablo 3" - Developed by Blizzard Entertainment.
"Watch Dogs" - Developed by Ubisoft Entertainment.
"Destiny" - Developed by Bungie
The Tech
Long story short, they made some faces and stuff. There was a puppeteering demo that was nothing short of cringe-worthy. Then it got even worse when the puppets started playing instruments for some reason. Look Sony, we get your tech is amazing, but this is just horrifying.
There were many more points covered, such as PS Vita integration and functionality, personalization and customization, and a more deeply focused social aspect, but those are all dumb. You can trot out functionality and interconnectivity all you want but you're ignoring the major demands of the gaming community. I want a video game console to play games. That's what I want. If the Playstation 4 delivers on this, then we've got a deal, Sony.





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ReplyDeleteI hear my son scream all the way from UT when that was announced :)
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