Friday, March 29, 2013

Bungie's Destiny Uncovered: New Art and Video.


GDC (Game Developer's Conference) 2013 is coming to a close, but before the lights go out, Bungie has decided to release new information regarding their new game 'Destiny'. The former 'Halo' development studio has been hard at work on their new IP, showing only scarce tidbits of information. At Bungie's March 28th press event, the team released all new video of Destiny's characters and some information about them. The four enemy types detailed were the Fallen, Cabal, Hive and Vex. The three playable classes listed were the Titan, a super soldier type class, the Warlock, a magic user, and the Hunter, a quick, stealthy character.

Also discussed during the presentation were seven Pillars that Bungie considered throughout the entire development process.

Pillar #1: "A World Players Want to Be In"


The game has to be one of a fully realized world that is unique and interesting that keeps players coming back for years to come.

Pillar #2: "A Bunch of Fun Things to Do."

Once they're in the game, players have to have something to accomplish. Bungie is seeking to make a myriad of awesome activities that a player can complete anytime they jump in.

Pillar #3: “Rewards Players Care About.”

For completing goals and objectives, players will receive upgrades and customization options for weapons, armor, vehicles and more.

Pillar #4: “A New Experience Every Night.”

For most game's, the death rattle of its online community is the monotony of "same shooter, different day". Bungie wants to offer players more than just Team Deathmatch for years on end.

Pillar #5: “Shared With Other People.”

Bungie doesn't just want people to play the game, they want them to play the game with people they like. Building this idea, Bungie is hard at work on making sure the connection and communication with friends is simple and fun.

Pillar #6: “Enjoyable by All Skill Levels.”

Players can feel alienated when playing with others who are of vastly different skill levels. Whether the player is too unskilled to help the team or too skilled so that the other team is ridiculously outgunned, Bungie wants to level the playing field so that no matter how much time or skill you have to offer, you will always feel like you are doing something worthwhile.

Pillar #7: “Enjoyable by the Tired, Impatient and Distracted.”

So many video games require hours of preparation and grinding to accomplish something that players can often lose drive or interest when they have other things on their mind. By accommodating these players, Bungie is trying to communicate that they want their game to be enjoyed at any place at any time, opening up new opportunities for play and discussion that may not have existed before.

Bonus: Longtime Halo composer Marty O'Donnell will return for Destiny's soundtrack, bringing with him a collaboration with former Beatle Paul McCartney.

Bungie wow'd the world when they developed a vast, interesting world in the 'Halo' universe, but now they're trying to move beyond that by creating a living, breathing entity that players will enjoy for the next decade.

3 comments:

  1. SO excited for this game. After Reach Bungie left a sour taste in a lot of fans' mouths, hopefully they can knock this one out of the park.

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