It's no surprise that video games are a time suck the likes of which the world has never seen. We've established that (see:
Why I Quit Part 1). You might, however, be surprised to learn that games are also a BILLION dollar commodity and an ever-growing market, heavily invested in finding new ways to separate gamers from their, or their parents', money. Then again, you might already know this. You might be aware that companies do their best to draw consumers to their products with the intention of squeezing every last cent out of their stupid, troglodytic pockets. If you already know this, Congratulations, you're ahead of the game. You know what those sneaks are up to. You'd never get suckered. "In fact," you probably wonder, "who in their right mind WOULD get reeled into such an obvious money vacuum?" Well...this guy.
Cost And Effect
(WARNING: This is about to get HEAVY with numbers. Like, numbers EVERYWHERE. And most of the time, the numbers are REALLY depressing.)
So last time on "Why I Quit", I calculated the time I sunk into some of my most played games. This time, I'll be taking a broader look at my game library and seeing what the grand total of my addiction hobby has cost me. For practicality's sake, I'll keep a running total of all expenditures, comparing it to some sort of real world expense. For instance: The unpaid portion of my student loans.
COST: Loans - $6544, Games - $0
 |
| This graph is in no way foreshadowing amounts to come. |
Steamed
First Up: My Steam Library
Ah yes, here I am.
Most of this seems like fairly standard information. Except...that can't be right. I own 266 games but have only played 99 of them? That seriously can't be right. There's 167 Steam games sitting in my library that I haven't even touched? If only there were a graph specifically showing me what percentage I have played and have never played.
Well, ok then. Showed me. Wow...I haven't played a sizable percentage of all these games that I paid for. This is going to be even worse than I imagined.
Delving deeper into the Steam Account Analysis tool, I find my itemized list of individual game prices. Uh oh...
(WARNING: Super Long and Convoluted Picture. Summary found below.)
WOW. That's actually a lot of information, but what does it mean? Well, mostly that depending on when I purchased a game, the price could have fluctuated higher or lower than its current price. Considering I obtained many, but not all, of these games during the infamous "Steam Sales", we'll use the current price as opposed to the maximum or minimum. So let's see that image condensed.
$2836?! Geez. This doesn't take into account in-game transactions or some of the smaller Downloadable Content (DLC) purchases. Throwing in just my Team Fortress 2 Backpack (174 items obtained through both purchase and gameplay), bumps this total to well above $3000. I spent $3000 on Steam games and didn't even bother to play them. Ouch.
COST: Loans - $6544, Games - $3000
 |
| Well...that took quite a jump. |
Thinking Inside the Box
Next Up: My Xbox 360 Game Library.
 |
| I'm not proud of all these purchases. |
Adding up everything seen here, there are over 100 Retail Release Xbox 360 games. (I'll use 100 since it's a nice, round number.) Factoring in games that I've purchased at discount, on release day, and games that exceed the average value (Collector's Editions), as well as applicable taxes of 8.25%, I'm putting my average purchase price for said games at $50. After intense calculations, I've determined that the total cost of this library of games is around $5000. Well...suck.
COST: Loans - $6544, Games - $8000
 |
| And that about covers it. |
I'll be honest, that cuts deep. Having wasted that kind of money on a console that's only been around since 2006 (I purchased my first 360 in 2007) kinda sucks, but here's where it gets worse: I haven't even scratched the surface of Xbox Live and its built in Marketplace. On the Xbox Live Marketplace (XBLM), gamers can purchase a myriad of content straight from their Xbox 360. Much of this content is comprised of full, digital versions of retail releases, Downloadable Content (DLC), Xbox Live Arcade (XBLA) Games, Indie Games, and even clothing and accessories for you digital avatar (Yes, I'm serious). Most major releases will eventually come out with some sort of add-on content that will inevitably make its way here. It could be anything from new levels and entire campaigns to something as minuscule as Horse Armor. Yes Oblivion, I AM still mad about that.
On XBLM, much like Steam, I can't even fathom how much DLC I've purchased, so I'll stick with XBLA games that I have installed. My current game count is 114 locally stored games, 16 of which are installed from discs (already counted). This leaves 98 games that I've purchased via the Marketplace. Games on this service are usually shorter and cheaper than those released at retail, and can range anywhere from 400 Microsoft Points (MSP) ($5) to 1600 MSP ($20). Over time Microsoft has sought to capitalize on this growing market and the cost of XBLA games has steadily risen over the last 7 years. On average, these games are in the $15 range. Taking our 98 games from earlier and pricing them at this $15 price point nets us a whopping $1470. Oh geez...that's $1470 worth of games that I can only use on one machine...that will probably be outdated in 6 months.
COST: Loans - $6544, Games - $9470
That's it for Xbox Live right? WRONG. Xbox Live is a subscription service. That means to access its content and services, you need to pay $50 per year. So how much did I drop on THAT? For me, it started with Halo 2. It was THE go to game for online multiplayer on the Xbox. That was 2004. I've been paying ever since.
$50 x 9 YEARS = $450.
COST: Loans - $6544, Games - $9920
COOL, XBOX. Got anything else for me? Oh that's right: the Failure Rate. Current estimate put the Failure Rate around 54.2%. That means that a little over half of all Xbox 360 users will, at some point, experience a general hardware failure. Me? I got lucky. I'm on my third.
1st Xbox 360: $300
2nd Xbox 360: $250 (not covered under warranty)
3rd Xbox 360: $200 (cost of newer model after trade-in)
Awesome. $750 just to keep making sure that I can still use the discs I've already paid for. Fantastic.
COST: Loans - $6544, Games - $10670
 |
| Woo-hoo! Cleared $10,000! |
And, everything else.
While the previous two platforms can be described as my main sources of gaming entertainment, they aren't the whole story. The following are the rest of my unfortunate spending decisions.
Extraneous PC Games not on Steam: ~$200
Nintendo DS Lite Console (x2) + 10 Games: ~$600
Playstation 3 Console + 10 Games: ~$700
Nintendo Wii Console + Extra Controllers + 14 Games: ~$700
COST: Loans - $6544, Games - $12870
 |
| Pew!Pew!Pew! Looks like a volcano made of debt... |
So, I could have paid off my student loans twice by now, or made a hefty investment, or put some money towards a major project I've spent the last few years developing, or even bought a car that doesn't get me put on some sort of watchlist if I drive by a playground. Sure, all hobbies are going to cost some skrilla, but few rival gaming in its ability to tack on costs both before and after launch. For me, an unemployed college student, this cost just isn't feasible anymore. This is why I quit.