Wednesday, January 30, 2013

Top 10 Video Games of 2012

Another year has passed and, as many do, I like to look back and take stock of the year that was. 2012 was, in many ways, a year of major events that continue to shape the world in ways we may not yet even realize. Chief among these was continuing innovation in the field of Digital Gaming. Yes, video games are by and large the most important topic I, or anyone really, can write about. Thankfully, 2012 was an excellent year when it came to new and interesting video game releases. Here’s a look at some of the best.

10. Awesomenauts
Beginning with the Warcraft 3 mod Defense of the Ancients, MOBA (Multiplayer Online Battle Arena) games have been exclusively PC experience. Awesomenauts aims to flip that idea on its side…literally. Taking what was once a top-down, 3D battlefield, Awesomenauts employs the same ideas as a 2D side scrolling platformer, making gameplay accessible on most any console. The gameplay holds up, even with the loss of the third dimension. Characters of all shapes and sizes fight for control of a multi-tiered map against their opponents’ team. The action can be fast and fun with games of 3 vs. 3 lasting around 20 minutes. Hopefully this will be the first in a long line of games to take steps toward a more accessible play style.


9. Call of Duty: Black Ops 2
The Call of Duty franchise is literally the largest entertainment property in existence. Though some might argue that it has lost its luster over that past few releases, Black Ops 2 does what it can to shake that stigma. It combines a ridiculous, over-the-top single player campaign with some interesting cooperative modes and one of the best multiplayer suites in the industry. Some areas, like the arduous strike force missions and the mostly arbitrary branching narrative, fall flat, but the crux of the game revolves around COD’s always stellar shooting and controls. This is still the case in Black Ops 2. Whether you’re escaping from Vietnam during the 70’s in the campaign, gunning down the undead in Zombies mode, or facing off against players from around the world in multiplayer, the controls feel great and respond perfectly.


8. FTL (Faster Than Light)
A Roguelike is a game part of a sub-genre of RPG’s (role playing games) characterized by random level generation and permanent death. It’s a genre where anything can happen at anytime. Traditionally, this tough as nails genre can be seen as frustrating. While that’s sometimes still the case with FTL (You can get jettisoned into SPACE Mantis-men.), the game does a lot to mitigate that feeling. Most of the time the events that befall you, tragic though they may be, are just too interesting to be mad at. The feeling of ordering your crew around to put out fires, fixing the life support system before everyone suffocates, and fighting off boarding parties feels great and, in a weird way, opens up a door into letting you create the story. The events that occur in your game are absolutely unique and play well into talking about the game later with friends. It’s the most social non-social game I remember playing.


7. Mass Effect 3
The thrilling conclusion to the Mass Effect Trilogy finally hit store shelves and people…were…pissed. Sure, the ending was weak, but that doesn’t tarnish the stellar storytelling of the first 40 hours, the massive amounts of time spent leveling up cool psychic space Jedi skills, or the time we spent with characters that were genuinely cool and interesting. This epic space RPG had been 5 years in the making and, while the original conclusion (it has since been updated via a patch) lacked the length that the property deserved, it was still a great ride. A newly introduced cooperative mode also gave the game some legs after launch. With three teammates by your side, you can take on the galaxies worst, playing as more diverse races and variations of the established classes from the single player campaign. With constant DLC (downloadable content) support, ME3 is an ever changing world that is a sight to behold, as well as experience.


6. Halo 4
Originally developed by Bungie, the Halo series grew to be some of the highest rated and most played games on the Xbox, and its successor, the Xbox 360. Lauded for its tight controls, impressive visuals and well though out multiplayer modes, Bungie has always poured their heart into their work. Then, the unthinkable happened. In an effort to expand their purview of work, Bungie announced they would no longer be developing the Halo franchise. The series was then passed to 343 Indstries, a subsidiary of Microsoft, a brand new development studio, staffed by several new faces as well as former Bungie employees. Thankfully, the game was very successful and managed to keep many of the elements that fans of the franchise have grown to love. Through an epic campaign and excellent co-op and multiplayer modes, 343 has shown that they are deserving of the franchise that helped shape the face of modern console shooters.

5. Dishonored
With most games opting to pursue a more “cinematic” experience, Dishonored relishes giving the player freedom of choice. Playing as Corvo, an assassin that has been wrongfully accused of murdering the empress, the player must fight to clear Corvo’s name in a number of missions that let them decide which play style suits them best. Want to be stealthy and conniving? You can be. Want to blow through the game shooting everything in the face? You can. Dishonored wants to let you play and doesn’t bother holding your hand or getting in the way. Although the morality system feels a bit tacked on, there’s a lot to love in this game, beyond what most other games can offer. Also, it helps that the game is stunningly beautiful.


4. Borderlands 2
 4 Player co-op? Check. Vast, open and interesting environments to explore? Check. A writer who can competently put together a story without having a brain aneurism right before the end of the game? Check. An awesome antagonist who has horses made out of diamonds? Check. 870 Gajillion guns? Check. Borderlands 2 outdid the first game in almost every way possible. The lack luster ending of the first led Gearbox to hire Anthony Burch (Hey Ash! Whatcha Playin?) to pen the script, and boy does it show. Characters are outrageous while simultaneously sympathetic. The events are still hilariously outlandish but still fit the theme very well. Then there’s the loot. From shields to mods, from relics to guns, all of Borderlands 2’s loot is procedurally generated. This means that most anything you find will have been created for you, from a specific set of rules, at that very moment. Throw in the fact that you can play with up to three friends at any time, and this romp through the Borderlands is well worth the price of admission.

3. Hotline Miami
Hotline Miami is insane and it makes you feel insane. Play it.


















2. The Walking Dead
Telltale has been in the Adventure Game business for years but with the release of The Walking Dead, they’ve finally been able to find the perfect means of telling a story that doesn’t get bogged down by gameplay. The story is the real focus here, where TWD succeeds is letting that story be told. For the most part, gimmicky set pieces have been removed altogether, replaced by short action sequences that are beyond tense. This tension is amplified by the choice system in the game. At any moment, someone could die as a result of something you say or do. Any choice you make can have vast repercussions in the overall narrative and can influence how the rest of the game plays out. There are few games that offer such heavy decision making moments and ask you to man up and decide. The Walking Dead may be a short experience but it is one that you won’t soon forget.


1. X-COM: Enemy Unknown
Turn Based Strategy RPG’s aren’t exactly at the top of the food chain anymore. More of a relic from a bygone age, they’ve since been replaced by faster paced games by a market that demands fast-paced, in-your-face gameplay that can magically pacify even the most hardcore gamer. Firaxis said, “Don’t Care. Makin’ a strategy game.” Opting to revive the long dormat X-COM franchise, a fan favorite, the problem then became balancing the expectations of the previous games’ hardcore fanbase with that of the current generation’s desire for rich, interesting gameplay and stellar graphics. When all was said and done, they performed amazingly. By simplifying many of the menus and stats from the previous game, X-COM brings Turn Based Strategy RPG’s back to the world of the living. Everything about the game is steeped in strategy tradition, from upgrading your base, to sending troops out on reconnaissance missions, to taking apart alien technologies, all with a brand new coat of stylized realism and a dash of bloom lighting. Your time as commander is a rough road, often balancing decisions like protecting a certain country over another because they shell out a little bit more cash each month with others like deciding whether or not to spend that extra 50 credits on a research lab or body armor for your troops. The entire game is deftly balanced and has you looking forward to each new challenge ahead of you. Firaxis may not have set out to bring an entire genre back from the dead, but X-COM is the strongest case for it in years.

So there it is, my top 10 for 2012. From the looks of it 2013 is shaping up to be just as good, if not better.